![]() ![]() They finish off the remaining enemies and leave the cemetery. During the battle, Volsung's messengers manage to reach the party and urged them for help. The party are suddenly forced to defend themselves against ghosts and the undead. As the party camps atop a hill in the cemetery south of Fosgarach, ne'Ric is haunted by Kyrand's death and the fir'Bolg who did not survive the wasps' attacks. The heroes eventually find ne'Ric, and the Wasps are forced to retreat.īelieving Kyrilla has plans for an assassination plot, Baron Geoffrey Volsung sends Fenis a message, begging him for help. They resume their search for ne'Ric, but they again encounter Kyrilla, who claims responsibility for the Banded Wasps' attacks. The heroes defeat them, and Kyrilla disappears, allowing them to take the amulet. Before they could retrieve the the fallen mage's amulet, Kyrilla, the mysterious woman from Four Bear's visions, makes her appearance as she sends an army of Thrall to stop them. Kyrand was a powerful mage they once served in battle, and neither Fenis nor Four Bear could save him. Aiding the them with help from the wolves, the party fend off an attack by the giant wasps.įenris recruits a contingent of human warriors and several dwarves near Brighton to escort the heroes to the tomb of their old friend Kyrand. They quickly discover that the Banded Wasps, normally a peaceful race within Ruewood, suddenly became aggressive towards the fir'Bolg. ![]() Fenris was an old ally who choose to isolate himself in the fir'Bolg forest of Ruewood, living along side with the wolves lead by pack leader Dream Runner.įour Bear convinces Fenris to join him, and they decide to elicit the help of the archer hero ne'Ric. Sensing a foreboding of danger, he journeyed to the Untamed Lands to seek the aid of the veteran warrior Fenris. Four Bear Silent Oak, a Journeyman who followed a life of scholarship rather than become a Heron Guard, is plagued by visions of skeleton hordes led by an unknown woman holding a mysterious token. Ten years has passed since the events of Myth II: Soulblighter. You may believe that I have been scarred by too many battles and that I hear their echoes even in my dreams, but I know these visions are real and not the shadows of memory. Now, however, I see too clearly the gardens hung with bones, the silent march of skeletal armies and behind them all, a woman wielding a token of great power. ".When I first began to have visions I shared them with you, for the evil in them was familiar to me, but you dismissed them because peace has lain easily on our land. Bungie caught wind of the project, and not only gave their full blessing, but offered official support. The Badlands were a group of Myth fans who wanted to make their own campaign using the map making tools Fear & Loathing, which were shipped along with Myth II: Soulblighter.
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